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| Saving Texture Memory by creating a world out of Tinted Materials |
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Creating assets from High-res Zbrush Sculptures to Game-res models with Cheap yet effective materials |
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| Modeling Tiling Building Textures |
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Painting Texture Maps for the PS2 - Xbox1 era |
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| The math and components behind a streaming city |
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Creating rock assets & Eliminate seams |
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