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BrianStevens
512-239-9587
brian@Crustymuffin.com

 
BuildingShader
  Zbrush to Game
Saving Texture Memory by creating a world out of Tinted Materials   Creating assets from High-res Zbrush Sculptures to Game-res models with Cheap yet effective materials
     
Modeling Building Textures   Painting Textures
Modeling Tiling Building Textures   Painting Texture Maps for the PS2 - Xbox1 era
     
Streaming World   Rock
The math and components behind a streaming city   Creating rock assets & Eliminate seams