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Brian Stevens
Brian@crustymuffin.com
608 Turnbow Trail
Cedar Park TX 78613
512-239-9587

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Studio Work History

Sony Online Entertainment 2005 - Present
“DC Universe Online” PC, PS3, PS4 - Lead Environment Artist / senior 3D Environment Artist

    • Established Environment Visual & performance standards for an MMO using Unreal 3
    • Co-designed an open city streaming system with programming leads and defined procedures & art pipeline for DCUO including
      a tile system and building component systems.
    • Primary creator of environment shaders in the open world of DCUO
    • Determined the best practices to get DCUO to fit in system and texture memory on the PS3
    • Established rules for the pixel density and scale relationship of assets. 
    • World built and lit interior and exterior levels using Unreal 3
    • Set up global post FX chains and custom full screen effects using fog volumes
    • Lead the way to ensure all environments performed on the PS3 for launch.
    • Re-worked every Environment material in the game for the PS4 launch
 

Electronic Arts 2004 – 2005
“Superman Returns” PS2, Xbox360 - Senior 3D Environment Artist

    • Created and maintained the material library
    • Created wide range environment assets including vehicles and building structures
 

2015 Inc. 2002 – 2004
“Men of Valor Vietnam” PC & Xbox - senior 3D Environment artist
“FirePower” PC & Xbox - Environment Lead (Game Canceled)

  • Created wide range environment assets including weapons, vehicles, foliage, and building structures
  • Worked closely with designers to create and light maps using Unreal 2
  • Optimized assets for the Xbox
 

Terminal Reality Inc. 1997 – 2002
“Road Kill” PS2 & Xbox - Environment Lead and senior 3D Environment artist
“4x4 Evo 1 & 2” PC, Xbox, Dreamcast -  Environment Lead
 “Fly 1 & 2”, PC & Mac - UI artist & 3D Modeler
“Monster Truck Madness 2” PC – UI artist

  • Created vehicles, foliage, and building structures
  • Created levels using Maya and the Inferno engine
  • Created volumetric clouds
  • Created textures and UI artwork
 
Software

Maya, Photoshop, ZBrush, Illustrator, Xnormal, Unreal 3, Flash, Mudbox

 
Graphic Skills

High & low poly 3D modeling, texture painting, lighting, shader construction, level construction, performance optimization

 
Education

1994 Associate of Applied Arts – Art Institute of Dallas